|A few of my friends still remain on SWTOR. Literally. A few.|
I never thought I’d be thinking about quitting Star Wars: The Old Republic soon. However, I value the social aspect of MMOs, and that’s what keeps me interested in playing. In the last two weeks, almost everyone in our guild has left. Why?
- Some leveled ahead of others; they were bored with end-game and joined a different guild full of end-game users so they could actually do something.
- One of my best friends quit because they couldn’t fix a technical issue for him. He has no issues with WoW.
- Lack of a structure to support guilds. While Galaxies could have been a better game, it did have a system in place for users to purchase structures and develop them, making them guild halls.
- No server integration. I like to PvP, but that doesn’t happen very often as level 50s are matched together and there aren’t enough people playing.
- Story is important: now re-spec. First of all, the game didn’t start with a dual spec. I know, neither did WoW. But you know what? World of Warcraft is the trailblazer. SWTOR should know better. Fast forward to level 50, post-patch. Now I have a healer with an entire story built around that ability–both in the game and in RP with other PCs–and now I’m basically expected to re-spec DPS because it’s infinitely more awesome.
- Healing in warzones. Sometimes healing in warzones doesn’t even matter. If healing sucks and it’s all about DPS, why even have healers? Pre-mades understand this and are switching to this model!
- Everyone else is leaving. Nope, I’m not a lemming, but I do like hanging out with my friends. Now they’ve all moved on. If I wanted an RPG without the social component, I’d play something else.
- Bugs not fixed. The same bugs keep happening. I can’t even complete one companion quest because of a persistent bug. I’ve been patient. Like, months long patient.
- Fleet 4 Life. I live on the fleet. There’s really no reason to go anywhere else.