CHARIOT Proxima Landing: A Four Hour Light Mechanics Online Sci-Fi Role Play Adventure

$29.00

The year is 2128. After encountering a temporal anomaly, your ship has collected messages from the past–and you’ve been pushed ahead in time and space.

You never thought you’d live to see Proxima b, a habitable, previously unoccupied planet. After all, CHARIOT is a multigenerational ship, and you’re only ten years in.

The prospect of seeing land again will change you.

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Description

Description

The year is 2128. After encountering a temporal anomaly, your ship has collected messages from the past–and you’ve been pushed ahead in time and space.

You never thought you’d live to see Proxima b, a habitable, previously unoccupied planet. After all, CHARIOT is a multigenerational ship, and you’re only ten years in.

The prospect of seeing land again will change you.

Tasked with landing on Proxima and establishing norms and protocols for survival and the continuation of your cultures, you and your companions use whatever means you have to complete the following objectives:

  • Safely land on the planet – like Earth, this planet may have multiple environments, ranging from sub-zero temperatures with mountains to deserts bereft of water
  • Uncover information about the effects of space travel
  • Create a means of survival using the planet’s resources and what you have
  • Ensure the people on your ship can coexist
  • Discover why you’ve received messages from people of the past
  • Decide how you want to govern and memorialize this momentous event, and how you can avoid the mistakes the people of Earth made
  • Choose a name for inhabitants of your planet
  • Create a society in which extraterrestrials, formerly covertly embedded, and humans can coexist peacefully

Format and Inspirations for CHARIOT: Proxima Landing

This experience is for people who enjoy light tabletop role play mechanics, character-to-character roleplay, problem solving challenges, moral decision-making and quandaries, and narrative challenges in storytelling in a sci-fi setting.

This adventure requires little preparation (aside from casting and costuming, if you like) and rewards player creativity and agency. Played over Zoom, CHARIOT: Proxima Landing may utilize self-selected multi-breakout room capacity to facilitate heavy roleplay and team problem-solving when necessary. For the mechanics of escape, there are pre-determined possibilities, but for landing on the planet and planetary challenges, the story unfolds based upon player preference and character investigation.

This game is inspired by various sci-fi media including Star Trek: The Next Generation, Another Life, Alien, and The Geek Initiative’s CHAROT digital larps. Although this is a continuation of CHARIOT: Collision, no previous knowledge of the CHARIOT universe is required to play.

I am also asking you to play into the fact that “the government” was the bad guy here, but as the new leaders on a new planet, you’re welcome to take governance in any direction you wish.

CHARIOT COLLISION will be recorded (you’ll sign a waiver). This is the ONLY time you will get to be the FIRST people landing on Proxima b.

You can play a character 18 or more years of age of any gender, sexuality, and race, who may achieve or hold any available rank or position on the ship, including those with embellishment, such as:

  • Captain
  • Commander
  • Tactical Officer
  • Security Officer
  • Bartender
  • Chief Medical Officer
  • Computer Interface Expert or Android
  • US Government Representative
  • Aspiring Ensign with Rainbow and Grey Outfit
  • Ship’s Counselor
  • Undercover Extraterrestrial, or Formerly Undercover Extraterrestrial
  • Operative

While the game is cooperative, you may play or encounter characters with hidden identities, as is evidenced from this list.

Recommended for each game: 

  • A player willing to draw a map of the new area
  • A navigator character to help land
  • A medical officer character, or someone who has medical experience in game

In this game, a player will be permitted to play the sentient CHARIOT ship instead of the facilitator if desired. CHARIOT will have limited capabilities to provide shelter for the other characters, but after a long tumble through space and time, CHARIOT will need repair. Previously, CHARIOT’s pronouns were she/them, but a sentient ship’s gender may change according to player preference. 

CHARIOT: Proxima Landing Content

Themes include: violence, fear, cooperation, problem-solving, stress, conspiracy/mystery, cultural conflict, oxygen deprivation/survival in an extraterrestrial environment.

Themes exclude: racism, derogatory race-based comments about enemies (and allies). This event does not focus on illness or pandemic-related themes. The medical officer focus will be on injuries and wounds, and maybe other non-pandemic/illness things if the players choose.

Logistics

  • Date: Sunday, September 14
  • Time: 1-5 PM Eastern (includes 15 minute safety/introduction, 15 minutes for health and wellness break(s), and 15 minute debrief, 2.5 hours of gameplay)
  • What You Get: Character survey, brief character description, connections to other characters and to the event in question
  • Format: The Storyteller will narrate your adventure, but heavy roleplay segments (some in breakout rooms) are required to advance character progress.
  • Mechanics: Are simple. There are physical and non physical dangers, and each character can only withstand five wounds before they are incapacitated / dead. A medic, if present, can heal wounds. The occasional character may also take wounds to heal others. The Storyteller will assign wounds, but as collaborative participants, players sensing that their character is in anguish or has been harmed may self-assign wounds to their characters to advance the story.
  • Story Advancement: Complete the outlined goals; you can’t successfully establish an endeavor (city on planet) unless you roleplay your heart out.
  • Cost: $29 per ticket, limit 8 players.
  • Your Storyteller, who will portray a GM character: Tara M. Clapper, Game Designer

Where Does the Money Go?

All funds from this game will go directly to hiring writers and artists to complete the initial writing and art for an upcoming Kickstarter project from The Geek Initiative. The best way to ensure the success of a printed, Kickstarted project is to have a draft of all the content done prior to launch; this also ensures all artists and writers are paid.

All images used are free for public or commercial use.