Author: Chris Bell

Women In RPGs: Cheyenne Wall-Grimes Interview at Metatopia 2015

Interview from Saturday, November 7, 2015: Hi there. I’m Chris Bell, RPG editor here at The Geek Initiative. I’m here at Metatopia 2015, and  as part of our continuing series featuring women in RPGs, sitting with me is Cheyenne Wall-Grimes, a 30 year old cisgender female from West Virginia. She is one half of the team that is Glittercat Fine Amusements. She’s a game designer whose recent works include Bunny Money Gunny, His Man Friday and their latest creation, Laser Kittens! Women in RPGs: Interview Transcript Chris: Tell me a little bit about your company and products. Cheyenne: Glittercats Fine Amusements is...

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Giving The Gift Of Comics: Tim Bruhn and Project Superkid

December 14, 2015: Chris Bell here, RPG Editor at TGI.Today I am interviewing Tim Bruhn, who is heading up a unique charity project in the Seattle area. Tim is part of the team at All Comics Considered, I’ll let him explain it. Tim, why not tell us about yourself and your project? Tim Bruhn: Hi Chris, the initiative is called Project Superkid, and the concept is pretty simple – we want to ask our fans to help out by donating cash or comics to us so that we can bundle them up for the holidays and get them into...

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Discouraging Murderhoboism in RPGs: An Introduction

Hello – I’m Chris Bell, the RPG editor for The Geek Initiative. In this series of articles I’m going to talk about the insidious phenomenon of Murderhoboism, a thing which takes places at RPG tables when players simply want to be jerks. The actual term comes from a long-standing joke in RPG and video game culture in that RPG player characters are often depicted (and portrayed as players) as anti-social, homeless vagrants who do nothing but kill for money. It’s the reductionist behavior that we see in video games. While that’s fine for tightly scripted JPRPGs, for paper and...

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X-Card: Your Gaming Ring of Protection

Often, in tabletop RPGs, the issue of problematic content comes up. As GMs and players, we often deal with bad players but also with sensitive content. In some games, content can cause discomfort and anxiety, yet be difficult to bring up as a problem due to social pressure. This is most often the case in horror genre games, but this can occur in nearly any type of game or scenario. It can even occur in player social relations. Any kind of objectionable content can cause issues yet remain hidden, because participants have a desire not to rock the boat....

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